Book Review: Gra jako obiekt oporny. Performatywność w relacji gracza i gry cyfrowej by Justyna Janik

Authors

DOI:

https://doi.org/10.18778/2391-8551.10.05

Keywords:

intra-actions, bio-object, materiality, glitch, game preservation

Abstract

Justyna Janik’s book takes up the topic of the materiality of video games and proposes analyzing it using a posthumanist perspective. The Author introduces the concepts of intra-action (Karen Barad) and bio-object (Tadeusz Kantor), which she uses as tools to describe the specificity of the relationship between humans and video games, which is a form of constant communication and sharing of agency between the player and the simulation elements. Janik’s book is an interesting study of the autonomy of the game object and the resistance it manifests. This provides an inspiring basis for reflection on the materiality of software, the occurrence of glitches, the preservation of games, the technical background of the game, and the traces left by other players.

References

Eichner, S. (2014). Agency and Media Reception. Experiencing Video Games, Film, and Television. Wiesbaden: Springer.
Google Scholar DOI: https://doi.org/10.1007/978-3-658-04673-6

Enfield, N.J., Kockelma, P. (2017). Editor’s preface. W: N.J. Enfield, P. Kockelman (red.), Distributed Agency (s. XI–XVI). Oxford University Press.
Google Scholar DOI: https://doi.org/10.1093/acprof:oso/9780190457204.001.0001

Janik, J. (2022). Gra jako obiekt oporny. Performatywność w relacji gracza i gry cyfrowej. Kraków: Wydawnictwo Uniwersytetu Jagiellońskiego.
Google Scholar DOI: https://doi.org/10.4467/K7285.84/21.21.15591

Kubiński, P. (2016). Gry wideo. Zarys poetyki. Kraków: Universitas.
Google Scholar

Newman, J. (2008). Playing with Videogames. New York–London: Routledge
Google Scholar DOI: https://doi.org/10.4324/9780203892619

Newman, J. (2012). Best Before Videogames, Supersession and Obsolescence. Oxon–New York: Routledge.
Google Scholar DOI: https://doi.org/10.4324/9780203144268

Published

2023-12-30

How to Cite

Chojnacki, M. M. (2023). Book Review: Gra jako obiekt oporny. Performatywność w relacji gracza i gry cyfrowej by Justyna Janik. Replay. The Polish Journal of Game Studies, 10(1), 85–90. https://doi.org/10.18778/2391-8551.10.05

Issue

Section

Other