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Vol. 1 No. 1 (2014)
Vol. 1 No. 1 (2014)
Published:
2014-01-01
Articles
Mortal Kombat or how to save the world
Piotr Sitarski
9-18
PDF (Język polski)
The functioning of intertextual references and the consequences of remediation of the Western genre in Call of Juarez
Tomasz Szczęsny
19-28
PDF (Język polski)
The motif of yūrei in Japanese survival horrors – the analysis of selected case studies
Dominika Staszenko
29-38
PDF (Język polski)
The burden of interactivity – eroticism and sexuality in computer games
Magdalena Cielecka
39-47
PDF (Język polski)
A game of losing control: weak subjectivity, questioning rationality and problematizing identification in narrative-based videogames
Piotr Sterczewski
49-58
PDF (Język polski)
Flâneur in the sandbox – experiencing the navigable space in computer games
Marcin M. Chojnacki
59-68
PDF (Język polski)
Theatrical locations in digital role-playing games as a starting point for the reflection on the remediation of theater in computer games
Jakub Kłeczek
69-80
PDF (Język polski)
Ludo-narrativism as Bogost’s proceduralism in the light of the ludology-narratology debate
Marcin Petrowicz
81-91
PDF (Język polski)
Towards a new culture of computer games – from computerisation to smartphonisation
Marta du Vall, Marta Majorek
93-106
PDF (Język polski)
Your character has been robbed. Do you want to sue the other player? Polish criminal law and the notion of “theft” in a computer game.
Adam Olczyk
107-117
PDF (Język polski)
Computer games as cultural heritage
Maria B. Garda
119-128
PDF (Język polski)
Other
Od Redakcji
Maria B. Garda, Paweł Grabarczyk
7
PDF (Język polski)
Language
English
Język polski
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