Mortal Kombat or how to save the world

Authors

DOI:

https://doi.org/10.18778/2391-8551.1.02

Keywords:

Mortal Kombat, entertainment super systems, consumerism

Abstract

The paper analyses interrelations between different constituents of the Mortal Kombat entertainment system. The author points out those specific features of movie adaptations that are necessitated by the characteristic of the original games (lack of meaningful plot being one of them). In the last part of the paper the author interprets the Mortal Kombat entertainment system as a  training exercise for contemporary consumerist lifestyle.

Author Biography

  • Piotr Sitarski, Uniwersytet Łódzki

    dr hab. Piotr Sitarski — profesor nadzwyczajny w Katedrze Mediów i Kultury Audiowizualnej Uniwersytetu Łódzkiego, kierownik projektu Nowe Media PRL, jest autorem licznych artykułów naukowych i publikacji monograficznych, między innymi o rzeczywistości wirtualnej – Rozmowa z cyfrowym cieniem (2002) oraz o twórczości filmowej Ridleya Scotta – Sens stylu (2010).

References

Eco, Umberto, 2003, O paru funkcjach literatury, [w:] O literaturze, tłum. J. Ugniewska, W. Wasilewska, Warszawa: Muza, ss. 18–19.

Kinder Marsha, 1991, Playing with Power in Movies, Television and Video Games. From Muppet Babies to Teenage Mutant Ninja Turtles, Berkeley: University of California Press. DOI: https://doi.org/10.1525/9780520912434

Hyperbole Studios, 1998, The X-Files Game [PC], USA: Fox Interactive, Inc.

Konami, 1989, Teenage Mutant Ninja Turtles, [ARCADE], Japonia, Konami.

Midway, 1992, Mortal Kombat [ARCADE], USA, Midway.

Midway, 1993, Mortal Kombat II [ARCADE], USA, Midway.

Midway, 1995, Mortal Kombat III [ARCADE], USA, Midway.

Midway, 1995, Ultimate Mortal Kombat III [ARCADE], USA, Midway.

Midway, 1996, Mortal Kombat Trilogy [MS-DOS], USA, GT Interactive.

Midway, 1997, Mortal Kombat 4 [ARCADE], USA, Midway.

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Published

2014-01-01

Issue

Section

Articles

How to Cite

Sitarski, Piotr. 2014. “Mortal Kombat or How to Save the World”. Replay. The Polish Journal of Game Studies 1 (1): 9-18. https://doi.org/10.18778/2391-8551.1.02.