The burden of interactivity – eroticism and sexuality in computer games

Authors

DOI:

https://doi.org/10.18778/2391-8551.1.05

Keywords:

erotica, sexuality, interactivity, QTE, mainstream games

Abstract

Sexuality tends to find its way through all media, video games included. Yet, in-game erotica rarely varies from safe and tamed ways of depicting sexual intercourse typical of other audiovisual media. Something unique for computer games alone is that the productions containing interactive erotic scenes are very scarce. The aim of this paper is to analyse the most common examples of these, in order to produce a common set of scientific problems, which may form the basis for further research.

Author Biography

  • Magdalena Cielecka, Uniwersytet Jagielloński

    mgr Magdalena Cielecka – doktorantka Instytutu Sztuk Audiowizualnych na Uniwersytecie Jagiellońskim; członkini Koła Naukowego Projektantów i Badaczy Gier – lvl.up; producentka w studiu Artifex Mundi oraz autorka cyklu Anatomia Gier na portalu gram.pl.

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Published

2014-01-01

Issue

Section

Articles

How to Cite

Cielecka, Magdalena. 2014. “The Burden of Interactivity – Eroticism and Sexuality in Computer Games”. Replay. The Polish Journal of Game Studies 1 (1): 39-47. https://doi.org/10.18778/2391-8551.1.05.