Gry komputerowe jako dziedzictwo kulturowe

Autor

DOI:

https://doi.org/10.18778/2391-8551.1.12

Słowa kluczowe:

computer games preservation, cultural heritage, digital decay , original experience, retrogaming

Abstrakt

The aim of the article is to discuss the challenges of computer games preservation as a cultural heritage, focusing on the Polish perspective. Computer games are predominantly perceived as ‘new media’, despite the fact that their history dates back to the mid-20th century. It is important to understand that not only the early computer games are already ‘old media’ but all the digital games are. They may be perceived as ‘dying media’ vulnerable to unprecedented obsolescence. The article explores the consequences of digital decay and the notion of original experience in the context of conservation strategies. It suggests that there is still a need for a more conscious inclusion of computer games within the agenda of the Polish heritage institutions.

Biogram autora

Maria B. Garda - Uniwersytet Łódzki

mgr Maria B. Garda – groznawczyni, asystentka w Katedrze Mediów i Kultury Audiowizualnej na Uniwersytecie Łódzkim, gdzie zajmuje się grami komputerowymi, kulturą popularną i historią mediów; publikowała między innymi w „Homo Ludens” i „Przeglądzie Kulturoznawczym”.

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Pobrania

Opublikowane

2014-01-01

Jak cytować

Garda, M. B. (2014). Gry komputerowe jako dziedzictwo kulturowe. Replay. The Polish Journal of Game Studies, 1(1), 119–128. https://doi.org/10.18778/2391-8551.1.12

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