Mortal Kombat or how to save the world

Authors

DOI:

https://doi.org/10.18778/2391-8551.1.02

Keywords:

Mortal Kombat, entertainment super systems, consumerism

Abstract

The paper analyses interrelations between different constituents of the Mortal Kombat entertainment system. The author points out those specific features of movie adaptations that are necessitated by the characteristic of the original games (lack of meaningful plot being one of them). In the last part of the paper the author interprets the Mortal Kombat entertainment system as a  training exercise for contemporary consumerist lifestyle.

Author Biography

Piotr Sitarski, Uniwersytet Łódzki

dr hab. Piotr Sitarski — profesor nadzwyczajny w Katedrze Mediów i Kultury Audiowizualnej Uniwersytetu Łódzkiego, kierownik projektu Nowe Media PRL, jest autorem licznych artykułów naukowych i publikacji monograficznych, między innymi o rzeczywistości wirtualnej – Rozmowa z cyfrowym cieniem (2002) oraz o twórczości filmowej Ridleya Scotta – Sens stylu (2010).

References

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Published

2014-01-01

How to Cite

Sitarski, P. (2014). Mortal Kombat or how to save the world. Replay. The Polish Journal of Game Studies, 1(1), 9–18. https://doi.org/10.18778/2391-8551.1.02

Issue

Section

Articles