Vol. 6 No. 1 (2019)

					View Vol. 6 No. 1 (2019)

pod redakcją Pawła Grabarczyka

Published: 2019-12-30

Full Issue

Articles

  • The Matter at Hand: A Practice-Theoretical Model of Digital Gaming

    Milan Jaćević
    7-26
    DOI: https://doi.org/10.18778/2391-8551.06.01
  • Settling the French Historical Past: The Example of Lankhor Games

    Filip Jankowski
    27-36
    DOI: https://doi.org/10.18778/2391-8551.06.02
  • Playing with Failure. Conceptualization of Failure in Game Studies

    Magdalena Kozyra
    37-49
    DOI: https://doi.org/10.18778/2391-8551.06.03
  • The Multimodal Image Evolution in Video Games

    Mariola Lekszycka
    51-66
    DOI: https://doi.org/10.18778/2391-8551.06.04
  • Linear Video Games in the Context of Player Immersion

    Joanna Pigulak
    67-79
    DOI: https://doi.org/10.18778/2391-8551.06.05
  • Space as a Structure Defined by User’s Presence

    Rafał Szrajber
    81-93
    DOI: https://doi.org/10.18778/2391-8551.06.06