Vol. 3 No. 1 (2016)

					View Vol. 3 No. 1 (2016)

Replay. The Polish Journal of Game Studies is devoted to interdisciplinary study of games, gaming, and gamers. We publish original research results conducted from different perspectives – cultural, sociological, and philosophical among others – with a strong focus on the history of digital games. We wish to develop a common language digital games scholars could use independently from the perspectives they employ. For this reason, we also welcome papers concerning the typology of digital games and its corresponding terminology.
The journal publishes papers both in Polish and English.

Published: 2016-08-22

Articles

  • An Experiential Comparative Tool for Board Games

    David Chircop
    11-28
    DOI: https://doi.org/10.18778/2391-8551.03.01
  • Video Game Navigation: A Classification System for Navigational Acts

    Michael S. Debus
    29-46
    DOI: https://doi.org/10.18778/2391-8551.03.02
  • Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary

    Mikhail Fiadotau
    47-65
    DOI: https://doi.org/10.18778/2391-8551.03.03
  • Natural User Interface for Education in Virtual Environments

    Stefan Stavrev
    67-80
    DOI: https://doi.org/10.18778/2391-8551.03.04
  • Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games

    Jan Švelch, Tereza Krobová
    81-100
    DOI: https://doi.org/10.18778/2391-8551.03.05
  • Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices

    Marta Tymińska
    101-117
    DOI: https://doi.org/10.18778/2391-8551.03.06
  • Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a

    Izabela Pamuła
    143-152
    DOI: https://doi.org/10.18778/2391-8551.03.08

Other

  • Gamedec. UKW in IGDA Curriculum Framework

    Michał Mochocki
    121-139
    DOI: https://doi.org/10.18778/2391-8551.03.07
  • Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016

    Stanisław Krawczyk
    155-161
    DOI: https://doi.org/10.18778/2391-8551.03.09