Video Game Navigation: A Classification System for Navigational Acts
DOI:
https://doi.org/10.18778/2391-8551.03.02Keywords:
videogame space, videogame time, game ontology, navigation, typologyAbstract
Navigation in video games has been a vastly neglected topic in game studies. In this paper a classification system for navigational acts has been developed through theoretical work as well as the analysis of multiple games. The result is an exclusive five-step classification system. Moreover, the development showed that navigational acts are highly dependent on the environment in which they occur. The system is a first step towards a deeper understanding of how the player navigates the gameworld, instead of what she navigates.
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