Vol. 8 No. 1 (2021)

					View Vol. 8 No. 1 (2021)
Published: 2022-07-12

Full Issue

Articles

  • 16-bit dissensus: post-retro aesthetics, hauntology, and the emergency in video games

    Patrick R. Dolan
    17-36
    DOI: https://doi.org/10.18778/2391-8551.08.01
  • Play the art: Artistic value in video games

    Klaudia Jancsovics
    37-51
    DOI: https://doi.org/10.18778/2391-8551.08.02
  • A tale of two Eberts: Videogames and the arbitrariness of meaning

    Paweł Kaczmarski
    53-82
    DOI: https://doi.org/10.18778/2391-8551.08.03
  • Playing distressed art: Adorno’s aesthetic theory in game design

    Benjamin Hanussek
    83-97
    DOI: https://doi.org/10.18778/2391-8551.08.04
  • The aesthetics of speedrunning: Performances in neo-baroque space

    Emilie Reed
    99-115
    DOI: https://doi.org/10.18778/2391-8551.08.05
  • About Game-Satires

    Filip Fabian Jankowski
    117-128
    DOI: https://doi.org/10.18778/2391-8551.08.06
  • Feeling the narrative control(ler): Casual art games as trauma therapy

    Hailey J. Austin, Lydia R. Cooper
    129-143
    DOI: https://doi.org/10.18778/2391-8551.08.07

Other

  • The art presence of videogames

    Aleksandra Prokopek
    7-16
    DOI: https://doi.org/10.18778/2391-8551.08.00